If Hanse Davion doesn’t die until 3064, well, Sun-Tzu isn’t going to be able to kick the shit out of the St. Where are you changing things? Think about the effects of changing them. The big one, and the one that quite a few people like to play in whenever they run games. That way your PCs aren’t overshadowed by the NPCs. I highly recommend that if you’re going to play these, have the PCs always be “offscreen” to major battles and events. Playing these can either be exciting or an exercise in frustration. Build from there with a cast of characters (Your PCs Liasion, the person who they talk to with the MRBC, The office they have on Galatea and/or Outreach, other contacts) and make the players care about not hearing from Terri the MRBC liasion in 3067. Good examples are Planetary defense and raiding. Other Unit Type Mercenary games: Find something, someone, or somewhere interesting to work with, and send your players to do it. Good units include the Gray Death Scout and Standard, the IS Standard, and the Achileus. My advice for this one is to pick a humanoid BA to work with, since they’re easier to describe and move around. Not a bad one, but one I feel has probably been done a lot.īattle Armor Mercenaries: The PCs are a platoon of mercs, hired on to be everything from CorpSec to bank guards. Done as an April Fool’s Joke one year, it was a minor hit, since watching Star Admiral Kirk Hawker and the CDS Business Venture stumble around Clan space and bang women in green was apparently hilarious.įresh out of the Sibko: The PCs are new warriors coming of age in the very end of the Pre Revival Era in an Invading Clan, running until 3055 or thereabouts. Khan Trek: The PCs are the crew of a Warship of the Clan of your choice, where the senior staff are parodies of the TOS or TNG crew. The group I ran this with immediately began pulling off operations that included things such as killing the team leading the LyrCom’s efforts to reverse engineer the HPG system with a birthday cake (With a synthetic derivative of Fugu poison in the frosting) or replacing the air freshener of a prominent politician’s car with that of a nerve agent. ROM: A game that can turn as darkly humorous incredibly quickly, as the players are tasked with killing scientists and research groups in ways that can't be tracked back to ComStar in any way. For the largest scale games (Using hex and chit style play) I've simulated the invasion of Terra from the Jump Points to Unity City, though that took a few weeks. A company of mechs can't dislodge the Goons, but the horrors that they're inflicting makes players want to try. The PCs are in charge of a small SLDF unit that needs to resupply a number of resistance forces on 3-4 worlds, while staying off the AEAF radar. One I like to use now with Liberation of Terra finished is the resupplying of the various resistance groups. The Hegemony Civil War (Kerensky's March to Terra): There's a *ton* of ways to play this, from Naval crews trying to outthink the SDS system, the SLDF and AEAF fighting, and the resistance against Amaris. Another hook is the Hidden War itself, with all the Houses trying to pull off pirate attacks on the others, though the prevalance of WarShips means that Mercenaries are harder to play properly. Post Reunification: Have you ever wanted to simulate a technologically superior force occupying a technologically inferior one, only with mechs? Parallels to the wars in the Middle East made this one less interesting, but I've run it with my straight Paranoia group and they adapted okay. Somewhat harder to run, simply because in my experience it turned into Shadowrun sans real cybernetics and the magic angle, which isn't bad, but feels a little derivative.
Pre-Reunification War/Hidden War Operatives: This hook is one where your players are either Hegemony or Successor State spies trying to protect/steal the secrets of the Hegemony's tech advantage. They run the gamut of factions and eras, and some have fallen on their face when I've used them. I don't plan to do this very much, but I figured that while no one really asked, I could toss up some of the various campaign hooks I've used over the years. >we are back! accepting requests and all that jazz Read this if you stopped playing a long time ago or if you are a newcomer >A summary explaining a little of everything. Aimed for miniature play, fast games and newcomers. >BT too slow for you? AS has simplified rules based on Quick-Strike and Battleforce. >Read this to get a brief overview of the game and the fluff Nasty talk a few threads past, go read it if you missed it The Last General is dead! Long live the new General!